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The Riot MMO provides the most comprehensive and up-to-date information regarding Riot Games’ in development upcoming MMOFPS.

Project T is a game in the research and development phase at Riot Games. There is evidence Project T is a MMOFPS (Massively Multiplayer Online First Person Shooter). Some fans speculate the game will be set in the Valorant Universe. This speculation arose during a Valorant’s in-game survey asking players how they’d feel playing different games within the Valorant universe. Notwithstanding this, there has been no evidence to confirm or deny Project T will be in the VALORANT universe.

How Was Project T Discovered

Project T was first discovered publicly by Discord user NanoPIX#7517 on February 17th, 2023. Now, there is a lot of speculation in the Discord image below. What is most important is,

“I Just found out they are in Project T, apparently an MMOFPS”

NanoPIX
NanoPIX was the first member of the public to publicly mention Project T

Moments later, NanoPIX sources a Twitter post that links to a Project T job post that has subsequently been modified to remove the wording, Project T.

Furthermore, NanoPIX states,

As for Project T, I have heard multiple rumours of it existing, but so far that was the first confirmation I found yeah, I guess that does happen

NanoPIX
NanoPIX chat in Discord

Project T Employees

From the above Twitter post, we now know of two employees who are actively involved in Project T. They are, Tracy Kennedy and Steven Lumpkin.

What Do the Project T Jobs Ad Say

There have been a few job ads that contain strong evidence they are for posts for Project T.

Game Designer II Camera & Controls – Unpublished R&D Product

Although this job post was the not the first to mention Project T, it is the only job posting intact since Riot has removed this ad and the first one mentioning Project T.

Game Designer II Camera & Controls – Unpublished R&D Product
Archived Link

Development of Project T

The ad is looking for a gamer designer to design, tweak, and optimize the player experience. Now, this would imply there are assets and an interactable space for the developers to iterate on. If that’s the case, Project T could be farther along than the Riot MMO!

Another point mentions “iterate player-focused designs that’ll delight millions around the world’. With that, we can conclude the scope of the game will be large. An MMOFPS of this scope could do well be to be available on PC, and console platforms such as Xbox and PlayStation.

Further down, it states this role will collaborate with team members such as, combat designers, and animators. Again a few inferences can be made. First, there are likely several dozen employees actively working on Project T. That is because executive and lead roles are required before subordinate positions. As well, the verbiage describes combat designers and animators in the plural.

Next, combat designers and animators and pipeline positions that are brought on to develop the interactable world. Of course, this role is for camera and controls which again implies the world is being iterated upon.

Project T Gameplay Features

Naturally, the job posting mentions working alongside the combat designer on ‘weapon feel’. It’s no surprise that Riot’s MMOFPS, Project T will have weapons in the game.

Interestingly, this job requirement requests applicants to take authority on camera perspectives outside of moment-to-moment combat.

One of the most interesting sentences in this job ad is, “Experience working with cameras or controls in a AAA PvP FPS.” Now, to specifically state PvP is rather bold. It generally, supports the idea that this most be a competitive natured FPS and esports on the horizon. That wouldn’t be out of the question for Riot now would it?

Lastly, the job post indicates the Riot Project T title will be a live service game. So, the live service game model is almost omnipresent in the modern game industry now. Of course it’s nice to hear Riot suggest ongoing support and updates for this work-in-progress title.

Scope of Project T

The job ad expects the Camera and Control designer to cater to ‘multiple FPS player audiences’. In addition, the camera and controls must be approachable to a broad and diverse set of audiences from new to expert.

These goals do sound a lot like Riot Games. Riot Games typically markets their games to broad audiences. As well, Riot Games endorses competitive gaming and esports. The mention of expert [players] is the job ad for Project T naturally lends itself to the possibility of Project T MMOFPS esports.

[…]as well as take more authority for the camera experience outside of moment-to-moment combat situations.

Riot Games

Therefore, it is possible Project T will have interactions with vehicles, NPCs, or players that change the camera perspective from first person to third person. Or, perhaps there could be idle animations or gestures that induce camera changes such as head bobbing, swaying, etc.

Game Designer III, Progression and Metasystems – Unpublished R&D Product

The Game Designer III was the first job posting we know of that included the keyword Project T. As mentioned before, this is the job posting that NanoPIX referred to and Tracy Kennedy linked to on Twitter.

The job posting was uploaded around February 16, 2023 and the keyword Project T was removed around February 23, as noted by YouTuber, Big Bad Bear.

Big Bad Bear chat in Discord

Even though the keyword has been removed, we can learn about the direction of Project T by going through the job post.

Game Designer III, Progression and Metasystems – Unpublished R&D Product
Archived Link

In general, this job position for developing primarily the progression systems and other player related design systems.

Project T In-Game Economy

Will The Riot MMO be Free - Yes, it will

Through this job ad, we discover Project T will have an in-game economy that will permeate the player experience throughout their gameplay. In other words, this suggests players will be able to buy and sell items from NPCs and other players. There is a good chance we will have a global market system, such as World of Warcraft’s auction house or New World’s trading post.

Project T Game Design Features

Project T – Combat, World & Character Building

We also find the progression designer will be responsible for building, Combat, World Building, and Character Building. Now, we can imagine what that would look like.

  • Combat progression may have us collect and sell lootable gear such as guns, armor, and accessories. over the course of the gameplay, players will progress by acquiring increasingly powerful gear. In addition, we may see abilities and perks build over the time spent playing. Lastly, the enemy AI could progress to feature more challenging mechanics and players continue through the levels. The possibilities are endless for combat progression.
  • The world building in Project T could include a natural development of increasing difficulty, mechanics, integrated progressions systems, and progression in world art design. Remember, the progression designer is collaborating closely with art, UX, and gameplay designers. So, these player experiences are their responsibility too.
  • Finally, Riot’s Project T will have character building and progression. The post mentions character and account progression. With account progression in mind, Project T may have alts. That is, where players can have alternate characters, and perhaps a main. With the option of alts, it implies each character will develop uniquely and bring something different to enemy encounters or group combat. Furthermore, account progression could imply certain achievements and earnings could be earn on the account, and thus usable across all characters and future character.

    Now, with character progression in mind, it may imply players will start at Level 1. They may also have a character customizer being gameplay begins. Although, they just as likely implement character presets and classes similar to Valorant and League of Legends. It is possible we could modify our outfits like Final Fantasy’s Glamour system and World of Warcraft’s Transmogrification system. Regardless, there appears to be some promise of character change and development throughout gameplay.

Project T Personal House

The job posting calls for iteration on character and personal quarters progression, as well as seasons.

Drive a vision for what character and personal quarters progression will look like over a session, a month, a season, across multiple seasons

Riot Games

There are two areas key takeaways here.

Player Housing

Technically, Riot Games describes the feature as “character and personal quarters”. We think its a safe bet to presume that will be player housing. Of course the MMOFPS genre may not be as intricate in terms of open-world building as its MMORPG counterpart. Therefore, the personal quarters may serve as a personal and customizable space to change loadouts, perks, outfit design, etc. before embarking on a mission or quests. Player housing might be instanced, but we can’t be certain yet.

What is interesting is the thought of the personal quarters progressions throughout seasons. We imagine this may look like Christmas themed decorated players housing updated by Riot Games themselves.

Seasons

Drive a vision for how player economy would evolve over the course of a season of play

Riot Games

There is not much to add here as it speaks for itself. We may be looking to have seasons. Naturally, Riot is taking a leaf out of other games’ designs. For example, Fortnite has various seasons called Chapters each with their own theme. As well, Destiny 2 has implemented seasons, with typically 4 seasons each with the own name and subtheme, while comprising a greater theme called, for example, Year 6 Lightfall.

These season systems have been working well for game studios because it keeps live service games fresh and exciting for players. There is always something new to explore and future content to look forward to.

Project T Genre and Platforms

With the job posting closing out, we see required qualifications for experience with MMO, FPS Premium Mobile, Competitive Multiplayer, and ARPG.

Based on these requirements, we can make the following presumptions.

  1. Riot is open to the idea of launching some version on mobile.
  2. Project T is shaping up to have an emphasis on competitive PvP
  3. There will be roleplaying elements in Project T. Think, player agency and progression over character, combat, and environment.

Senior Concept Artist, Weapons – Unpublished R&D Product

This Senior Concept artist position is responsible for developing the artistic vision of the weapons. Additionally, they will supervise the junior concept artist’s work. In essence, the senior concept artist will develop the ideas and visual designs for the weapons that will eventually be developed in-game.

Senior Concept Artist, Weapons – Unpublished R&D Product
Archived Link

Essentially, the senior concept artist for weapons generates ideas for weapons and brings them to life by iterating and reporting to the art director, delegating and supporting junior concept artists, and collaborating with other team members.

Riot states they have constraints the senior concept artist must meet. The weapons have to be in sync with agreed upon design, game, and worldbuilding concepts.

Of course, the senior concept artist will be creating detailed weapon concept art. Then, the 3D artists and animators will use the concept art to create weapon assets in-game.

Early concept Valorant art with 'create a range of exemplary stylized art' header
Project T Fan Art

There are two major hints that Project T will have possess stylized art. These hints are found in the Responsibilities section of the job post.

Work within an ambiguous space and define styles that compliment our games’ IP

Riot Games

It’s worth mentioning, IP refers to Intellectual Property. The Riot Games IP consists of many games, but not limited to League of Legends, Valorant, Teamfight Tactics, Mageseeker etc. Riot Games works hard to maintain a consistent aesthetic among their various games. Therefore, by looking at the styles of Riot Games’ other titles, it provides a hint at what expectations Project T will have.

Create a range of exemplary stylized assets

Riot Games

A quote directly from a Riot Games job ad describes Project as requiring stylized assets. For clarity, stylized assets can be contrasted with realism, or realistic graphics.

Examples of stylized art include

  • The Legend of Zelda Franchise
  • League of Legends
  • Fortnite
  • Clash of Clans

Examples of realism in video games include

  • Wronged Us
  • Lies of P
  • ILL
  • Stalker 2

In summary, this role use their creativity for come up with weapon concepts. Furthermore, they’ll use 3D modelling software such as ZBrush for hard surface design on weaponry.

Hard surface closeup of a weapon in ZBrush software
ZBrush hard modelling software

What Kind of Game is Project T

In summary, Riot Project T is shaping up to be a MMOFPS competitive shooter with RPG elements. The original wording of the Progression Game Designer III position included under Desired Qualifications: Competitive Shooter. Project T’s roleplaying features may include gear progression, outfit customization, instanced player housing and more.

Competitive Shooter found as a key word on a former Project T keyword research and development job post

Games Similar to Project T

Project T is often compared to Bungie’s Destiny 2. Other popular game within the MMOFPS genre include Warframe and Planetside 2.

Group combat in Destiny 2
Destiny 2

Summary

This marks the start of our Project T coverage. Project T will be an MMO. We find it fitting to provide you with accurate and up-to-date news on Project T. Stay tuned and sign up for our newsletter to be among the first to hear the latest Riot MMO news.